Secondary Characters

Meet the supporting cast of Astalor — allies, rivals, and enigmatic figures whose stories weave through the shadows of the main narrative, shaping the world in ways both seen and unseen.

Defense Matriarch

The Zuraldi defense matriarch — she trains the people who keep the mountain passes from becoming graveyards. Sharp-eyed, wind-weathered, with a handshake that could crack walnuts. She's earned every line on her face.

Dwarf Foreman

A dwarf mining foreman in Stonehold. Thick fingers, dusty beard, measuring tape always in hand. He runs his tunnels the way a surgeon runs a theater — precise, methodical, and deeply unhappy when things go wrong.

Guard

The only woman in her guard unit, which stopped being remarkable after she proved herself with both blade and bow. Speaks softly but people listen. Has a talent for knowing things she shouldn't — call it gossip, call it intelligence. Same difference on the frontier.

Border Guard

Varian's patrol partner and the sharper eye of the two. He spots patterns where others see nothing and masks a quick mind behind tired sarcasm. The frontier hasn't broken him yet, but it's working on it.

Head of House Thel'varin

Head of House Thel'varin. Runs his household the way he's run everything — with silence, control, and a stare that ends arguments before they start. His desk is scarred and so is his patience.

Cartographer

A cartographer assigned to survey Wyrmreach — the kind of job nobody volunteers for twice. Quiet by habit, steady hands, brown eyes that miss nothing. She draws maps of places most people would rather not know exist.

Witch

A Zuraldi witch — tall, lean, gray hair full of bones and feathers. She speaks in a voice like dry leaves and carries a gnarled staff she's probably had longer than most people have been alive. Nobody asks Magda for advice they don't want to hear.

Border Guard

A border guard with a clay pipe and a thousand-yard stare. He stands his watch, smokes, and watches the treeline like it owes him money. Whatever he saw out there, he's decided not to talk about it.

Trade Matriarch

A Zuraldi trade matriarch who leads caravans through mountain passes that would make a goat nervous. Sharp-eyed and hard to impress, she's earned respect from dwarven merchants — and dwarven merchants don't hand that out for free.

Captain

A captain on the Grukmar border — six years of goblins and worse. She sizes up everyone who walks through her post with the same flat stare, one hand near her belt. The bloodshot eyes are from lack of sleep, not sentiment. Morrigan doesn't do sentiment.

Matron of House Thel'varin

Matron of House Thel'varin. Her face never shows what she's thinking, which is the point. She looks through people rather than at them and runs the household with cool efficiency. In Umbrakor, that kind of composure isn't personality — it's survival.

Oracle

An old woman who lives alone above the treeline. Small, bird-boned, voice like paper tearing. She doesn't explain her visions or soften them. People climb the mountain to hear what she has to say, and most of them wish they hadn't.

Zuraldi Messenger

A middle-aged Zuraldi woman built for long roads. Practical clothes, dust on her collar, and the kind of face that says she's been walking since before dawn. She doesn't waste words, but the ones she uses tend to matter.

Drow Scribe

A young drow temple scribe in Umbrakor. Ink-stained fingers, pressed lips, the kind of person who reads every line twice — not because she's slow, but because she pays attention. Quiet in a way that makes you wonder what she's thinking.

Guide

A guide in Wyrmreach with military bearing she doesn't bother hiding. Sleeps four hours a night, never deeper than a doze, and always knows exactly where she is. Her face gives away nothing. People hire her to get them through dangerous territory, and she does — on her terms.

Warden of Jotunheim

Warden of Jotunheim in Frostgard. Broad, fur-clad, and perpetually reading reports he doesn't like. His jaw stays tight because if he relaxed it, he might say what he actually thinks — and that wouldn't help anyone.

Dwarf Legend

A legendary dwarf from Stonehold's past. Got rich underground and wanted everyone to know it — wore so many gold rings in his beard that he clinked when he walked. Chin up, chest out, the kind of dwarf who becomes a story whether he tries to or not.

Scout Leader

Nyxara's scout leader. Taller than his team, face sharp and always assessing. Formal even in the field, which says something about where he comes from. He moves like someone who's been through Wyrmreach's worst and plans to keep doing it.

Border Guard

A young human guard on Lumeshire's frontier. Tall, leather armor, cloak, sword and knife — nothing fancy. He does his patrols, follows orders, and tries not to think too hard about what's past the treeline.